erquestions.blogg.se

Character creator 3 animation
Character creator 3 animation









character creator 3 animation character creator 3 animation

I choose a neutral male character base (CC3+_Neutral_M.ccAvatar from the Project > Avatar folder), but any base mesh would work fine as they all use the same rig and you can completely change the appearance of the generic base mesh. The first step is to select one of the base meshes that come with CC3 and drag and drop it into the viewport to load it. The full tutorial videos can be found on ArtStation Learning. This is a collaborative project with ArtStation. iClone (optional): this is an additional step that you can follow to take the creature and the rig from Character Creator 3, and produce the animation.Substance Painter: We’ll use this tool to bake some Mesh maps and to create the textures for our creature.However, you can totally do the same thing within ZBrush using the UVMaster Plugin and I’ll show you how (this is an official plugin for ZBrush so it comes with it). Rizom UV (optional): This is a dedicated tool for UV mapping and the one I prefer to produce and pack my UVs.This is also where we’ll keep our ‘master file’ for the project. ZBrush: We’ll use ZBrush to adjust the volumes from the base mesh, create additional geometry, add details, and export texture maps that we can use in the texturing process.We’ll use this to set up the base for our creature and later on, to pose and render the final image. Character Creator 3 : It provides a versatile starting point with intuitive tools to adjust and deform a clean base mesh (with optimized topology and rig for animation).

character creator 3 animation

To begin with, let me give you a brief introduction to the software we will be using for the different stages of the process and what part they play in the pipeline:











Character creator 3 animation